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Thread Statistics | Show CCP posts - 81 post(s) |

Matt Grav
Wrath of the Pea
2
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Posted - 2012.10.04 15:56:00 -
[1] - Quote
So anything that results in a sec status loss still triggers the gate guns, but you can leave and come back and they no longer shoot (as long as you're only a suspect.) |

Matt Grav
Wrath of the Pea
3
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Posted - 2012.10.04 21:38:00 -
[2] - Quote
Quote:
I think someone else asked this earlier, but I haven't seen the answer:
If you shoot at someone at a gate in lowsec, warp off grid before he dies (point is held by your cohort), and you warp back on grid, and then proceed to shoot the original target some more, do you :
a) Get another sec status hit, and gain new sentry aggro? b) Get no further sec hit, sentries ignore you? c) Get no further sec hit, sentries shoot at you anyway because they witnessed a sec status type action?
Answering my own question with a guess from reading other responses, but the real answer is important since sec status hits are now front-loaded.
I think the answer is C. B would be exploitable and A is a double-whammy on sec status hits.
I'm still looking for the answer to this ^
Also I'm surprised that more people aren't talking about the HiSec pvp pod killing changes  |

Matt Grav
Wrath of the Pea
3
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Posted - 2012.10.04 21:46:00 -
[3] - Quote
Tippia wrote:Matt Grav wrote:I'm still looking for the answer to this ^ One would think that you'd only get one sec hit per engagement, and that an GǣengagementGǥ is defined as Gǣas long as you have that PvP flagGǥGǪ but I'm only guessing. I'm not so worried about the sec hit, it's more whether or not the gate guns will fire once the returning suspect opens fire on me again.
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Matt Grav
Wrath of the Pea
3
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Posted - 2012.10.04 21:59:00 -
[4] - Quote
Koghrun Amman wrote:Not sure if this has already come up.
Scenario: Player A is in 0.0 with Player B. Player A shoots at B at a gate. B does not return fire. Player B has a PVP timer, but no weapon timer, and can jump freely to safety after taking a single salvo. Player A cannot jump until his weapon timer expires (15 minutes after his weapon counters). Weapons timer is on 60 sec not 15 min.
Edit: people are fast around here. |

Matt Grav
Wrath of the Pea
3
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Posted - 2012.10.04 22:18:00 -
[5] - Quote
Tippia wrote:Matt Grav wrote:I'm still looking for the answer to this ^ One would think that you'd only get one sec hit per engagement, and that an GǣengagementGǥ is defined as Gǣas long as you have that PvP flagGǥGǪ but I'm only guessing. That's interesting. The suspect flag is global, so as long as I do not get into a LE with someone, then nothing is tracking the engagement . So if they warp off grid and then return and attack again we may well find that they take another sec hit + gate guns.
Otherwise a pirate could pick up the suspect flag in a belt and then freely attack anyone at a gate without taking further sec hit or gate guns.
That's the way that I read no A-B flagging outside of LE anyway.
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Matt Grav
Wrath of the Pea
3
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Posted - 2012.10.05 11:42:00 -
[6] - Quote
Having thought about these changes I think that on the whole they are going to be good for Eve.
So as a T3 pilot I need to de-aggress for 60 seconds before I can eject. That seems fine to me. If I'm attacked and want to avoid the skill penalty then I just need to plan for the ejection rather than use it at the last minute to escape.
I have a concern over the use of the suspect flag in HiSec for newer players though. Lower skill level pilots have always been able to be selective in whom they give aggression rights too by choosing who to steal from. A 1 month old pilot may be happen to give a 6 month old pilot the option to fight but not want to go near a 2 year+ player. So I do think that this might limit the PVP possibilities for them. Of course it may turn out that lots of other new players get flagged as suspects and the newer players can just hunt each other, but being open to attack and podding from all those older players feels like it may be bad for the newer players.
Personally now I've got a few more skills trained I'll be happy to see who wants to come after me.
Podding in HiSec will probably reduce the number of players willing to even get involved in a fight, as many HiSec dwellers will want to protect their learning and missioning implants. I think if the pods were still more protected in HiSec then we may actually have seen a much larger increase in HiSec pvp. For me it will just mean 24 hrs planning before changing between pvp & pve.
The only thing that I think might be bad news is the use of the suspect flag with sec hits in LowSec. If the flag is global does that mean that a pirate (or gang) can use an alt sitting at a safe spot to get themselves flagged as suspects out of sight of the gate guns and then as long as they maintain that suspect flag just sit at the gates attacking anything that comes through without the gate guns ever getting involved? Its sounds to me as if the gate guns need to open fire every time the suspect flag is reset by attacking someone. But at the moment the gate guns seem to be linked to the sec hit and not the suspect flagging.
Quote:I think someone else asked this earlier, but I haven't seen the answer:
If you shoot at someone at a gate in lowsec, warp off grid before he dies (point is held by your cohort), and you warp back on grid, and then proceed to shoot the original target some more, do you :
a) Get another sec status hit, and gain new sentry aggro? b) Get no further sec hit, sentries ignore you? c) Get no further sec hit, sentries shoot at you anyway because they witnessed a sec status type action?
Answering my own question with a guess from reading other responses, but the real answer is important since sec status hits are now front-loaded.
I think the answer is C. B would be exploitable and A is a double-whammy on sec status hits.
This ^ is what I mean.
As I do like to fly around LowSec solo, the gate guns being on my side has always made a big difference to what I can do and I would be sad if a well tanked ship just needed to hold me in place while his friends attack me, warp off to get rid of the gate gun aggression and are then able to fly back in and freely attack me with the gate guns firing at them. That just seems like a massive nerf to the LowSec gate guns.
Now if I was stupid enough to fire at all of them and get into multiple Limited Engagements with them, well then that would be different. |
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